fn minimize_entry(
session: &FuzzMinimizeReplaySession,
decoder: &CorpusDecoder,
input: &Path,
sequence: &mut Vec<BasicTxDetails>,
max_attempts: usize,
) -> Result<usize>fn minimize_entry(
session: &FuzzMinimizeReplaySession,
decoder: &CorpusDecoder,
input: &Path,
sequence: &mut Vec<BasicTxDetails>,
max_attempts: usize,
) -> Result<usize>