pub struct randomUint_1Call {
pub min: U256,
pub max: U256,
}
Expand description
Returns random uint256 value between the provided range (=min..=max).
Function with signature randomUint(uint256,uint256)
and selector 0xd61b051b
.
function randomUint(uint256 min, uint256 max) external returns (uint256);
Fields§
§min: U256
§max: U256
Trait Implementations§
Source§impl CheatcodeDef for randomUint_1Call
impl CheatcodeDef for randomUint_1Call
Source§impl Clone for randomUint_1Call
impl Clone for randomUint_1Call
Source§fn clone(&self) -> randomUint_1Call
fn clone(&self) -> randomUint_1Call
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for randomUint_1Call
impl Debug for randomUint_1Call
Source§impl SolCall for randomUint_1Call
impl SolCall for randomUint_1Call
Source§type Parameters<'a> = (Uint<256>, Uint<256>)
type Parameters<'a> = (Uint<256>, Uint<256>)
The underlying tuple type which represents this type’s arguments. Read more
Source§type Token<'a> = <<randomUint_1Call as SolCall>::Parameters<'a> as SolType>::Token<'a>
type Token<'a> = <<randomUint_1Call as SolCall>::Parameters<'a> as SolType>::Token<'a>
The arguments’ corresponding [TokenSeq] type.
Source§type Return = randomUint_1Return
type Return = randomUint_1Return
The function’s return struct.
Source§type ReturnTuple<'a> = (Uint<256>,)
type ReturnTuple<'a> = (Uint<256>,)
The underlying tuple type which represents this type’s return values. Read more
Source§type ReturnToken<'a> = <<randomUint_1Call as SolCall>::ReturnTuple<'a> as SolType>::Token<'a>
type ReturnToken<'a> = <<randomUint_1Call as SolCall>::ReturnTuple<'a> as SolType>::Token<'a>
The returns’ corresponding [TokenSeq] type.
Source§fn new<'a>(tuple: <Self::Parameters<'a> as SolType>::RustType) -> Self
fn new<'a>(tuple: <Self::Parameters<'a> as SolType>::RustType) -> Self
Convert from the tuple type used for ABI encoding and decoding.
Source§fn abi_decode_returns(data: &[u8], validate: bool) -> Result<Self::Return>
fn abi_decode_returns(data: &[u8], validate: bool) -> Result<Self::Return>
ABI decode this call’s return values from the given slice.
§fn abi_encoded_size(&self) -> usize
fn abi_encoded_size(&self) -> usize
The size of the encoded data in bytes, without its selector.
§fn abi_decode_raw(data: &[u8], validate: bool) -> Result<Self, Error>
fn abi_decode_raw(data: &[u8], validate: bool) -> Result<Self, Error>
ABI decode this call’s arguments from the given slice, without its
selector.
§fn abi_decode(data: &[u8], validate: bool) -> Result<Self, Error>
fn abi_decode(data: &[u8], validate: bool) -> Result<Self, Error>
ABI decode this call’s arguments from the given slice, with the
selector.
§fn abi_encode_raw(&self, out: &mut Vec<u8>)
fn abi_encode_raw(&self, out: &mut Vec<u8>)
ABI encode the call to the given buffer without its selector.
§fn abi_encode(&self) -> Vec<u8>
fn abi_encode(&self) -> Vec<u8>
ABI encode the call to the given buffer with its selector.
§fn abi_encode_returns<'a, E>(e: &'a E) -> Vec<u8>where
E: SolTypeValue<Self::ReturnTuple<'a>>,
fn abi_encode_returns<'a, E>(e: &'a E) -> Vec<u8>where
E: SolTypeValue<Self::ReturnTuple<'a>>,
ABI encode the call’s return values.
Auto Trait Implementations§
impl Freeze for randomUint_1Call
impl RefUnwindSafe for randomUint_1Call
impl Send for randomUint_1Call
impl Sync for randomUint_1Call
impl Unpin for randomUint_1Call
impl UnwindSafe for randomUint_1Call
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)Layout§
Note: Most layout information is completely unstable and may even differ between compilations. The only exception is types with certain repr(...)
attributes. Please see the Rust Reference's “Type Layout” chapter for details on type layout guarantees.
Size: 64 bytes