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register_replay_created

Function register_replay_created 

Source
pub(crate) fn register_replay_created(
    state_changeset: &StateChangeset,
    dynamic: Option<&DynamicTargetCtx<'_>>,
    fuzzed_contracts: Option<&FuzzRunIdentifiedContracts>,
    created: &mut Vec<Address>,
)
Expand description

Registers contracts created by the last tx so subsequent txs in the same replayed sequence can target them.