foundry_evm_fuzz/strategies/
int.rs1use alloy_dyn_abi::{DynSolType, DynSolValue};
2use alloy_primitives::{I256, Sign, U256};
3use proptest::{
4 prelude::Rng,
5 strategy::{NewTree, Strategy, ValueTree},
6 test_runner::TestRunner,
7};
8
9pub struct IntValueTree {
11 lo: I256,
13 curr: I256,
15 hi: I256,
17 fixed: bool,
19}
20
21impl IntValueTree {
22 const fn new(start: I256, fixed: bool) -> Self {
27 Self { lo: I256::ZERO, curr: start, hi: start, fixed }
28 }
29
30 fn reposition(&mut self) -> bool {
31 let interval = self.hi - self.lo;
32 let new_mid = self.lo + interval / I256::from_raw(U256::from(2));
33
34 if new_mid == self.curr {
35 false
36 } else {
37 self.curr = new_mid;
38 true
39 }
40 }
41
42 fn magnitude_greater(lhs: I256, rhs: I256) -> bool {
43 if lhs.is_zero() {
44 return false;
45 }
46 (lhs > rhs) ^ (lhs.is_negative())
47 }
48}
49
50impl ValueTree for IntValueTree {
51 type Value = I256;
52
53 fn current(&self) -> Self::Value {
54 self.curr
55 }
56
57 fn simplify(&mut self) -> bool {
58 if self.fixed || !Self::magnitude_greater(self.hi, self.lo) {
59 return false;
60 }
61 self.hi = self.curr;
62 self.reposition()
63 }
64
65 fn complicate(&mut self) -> bool {
66 if self.fixed || !Self::magnitude_greater(self.hi, self.lo) {
67 return false;
68 }
69
70 self.lo = if self.curr != I256::MIN && self.curr != I256::MAX {
71 self.curr + if self.hi.is_negative() { I256::MINUS_ONE } else { I256::ONE }
72 } else {
73 self.curr
74 };
75
76 self.reposition()
77 }
78}
79
80#[derive(Debug)]
95pub struct IntStrategy {
96 bits: usize,
98 fixtures: Vec<DynSolValue>,
100 edge_weight: usize,
102 fixtures_weight: usize,
104 random_weight: usize,
106}
107
108impl IntStrategy {
109 pub fn new(bits: usize, fixtures: Option<&[DynSolValue]>) -> Self {
114 Self {
115 bits,
116 fixtures: Vec::from(fixtures.unwrap_or_default()),
117 edge_weight: 10usize,
118 fixtures_weight: 40usize,
119 random_weight: 50usize,
120 }
121 }
122
123 fn generate_edge_tree(&self, runner: &mut TestRunner) -> NewTree<Self> {
124 let rng = runner.rng();
125
126 let offset = I256::from_raw(U256::from(rng.random_range(0..4)));
127 let umax: U256 = (U256::ONE << (self.bits - 1)) - U256::ONE;
128 let kind = rng.random_range(0..4);
130 let start = match kind {
131 0 => I256::overflowing_from_sign_and_abs(Sign::Negative, umax + U256::ONE).0 + offset,
132 1 => -offset - I256::ONE,
133 2 => offset,
134 3 => I256::overflowing_from_sign_and_abs(Sign::Positive, umax).0 - offset,
135 _ => unreachable!(),
136 };
137 Ok(IntValueTree::new(start, false))
138 }
139
140 fn generate_fixtures_tree(&self, runner: &mut TestRunner) -> NewTree<Self> {
141 if self.fixtures.is_empty() {
143 return self.generate_random_tree(runner);
144 }
145
146 let fixture = &self.fixtures[runner.rng().random_range(0..self.fixtures.len())];
148 if let Some(int_fixture) = fixture.as_int()
149 && int_fixture.1 == self.bits
150 {
151 return Ok(IntValueTree::new(int_fixture.0, false));
152 }
153
154 error!("{:?} is not a valid {} fixture", fixture, DynSolType::Int(self.bits));
156 self.generate_random_tree(runner)
157 }
158
159 fn generate_random_tree(&self, runner: &mut TestRunner) -> NewTree<Self> {
160 let rng = runner.rng();
161
162 let bits = rng.random_range(0..=self.bits);
164
165 if bits == 0 {
166 return Ok(IntValueTree::new(I256::ZERO, false));
167 }
168
169 let mut higher: u128 = rng.random_range(0..=u128::MAX);
171 let mut lower: u128 = rng.random_range(0..=u128::MAX);
172
173 match bits - 1 {
175 x if x < 128 => {
176 lower &= (1u128 << x) - 1;
177 higher = 0;
178 }
179 x if (128..256).contains(&x) => higher &= (1u128 << (x - 128)) - 1,
180 _ => {}
181 };
182
183 let magnitude = (U256::from(higher) << 128) | U256::from(lower);
185
186 let sign = if rng.random::<bool>() { Sign::Positive } else { Sign::Negative };
189 let (start, _) = I256::overflowing_from_sign_and_abs(sign, magnitude);
190
191 Ok(IntValueTree::new(start, false))
192 }
193}
194
195impl Strategy for IntStrategy {
196 type Tree = IntValueTree;
197 type Value = I256;
198
199 fn new_tree(&self, runner: &mut TestRunner) -> NewTree<Self> {
200 let total_weight = self.random_weight + self.fixtures_weight + self.edge_weight;
201 let bias = runner.rng().random_range(0..total_weight);
202 match bias {
204 x if x < self.edge_weight => self.generate_edge_tree(runner),
205 x if x < self.edge_weight + self.fixtures_weight => self.generate_fixtures_tree(runner),
206 _ => self.generate_random_tree(runner),
207 }
208 }
209}
210
211#[cfg(test)]
212mod tests {
213 use crate::strategies::int::IntValueTree;
214 use alloy_primitives::I256;
215 use proptest::strategy::ValueTree;
216
217 #[test]
218 fn test_int_tree_complicate_should_not_overflow() {
219 let mut int_tree = IntValueTree::new(I256::MAX, false);
220 assert_eq!(int_tree.hi, I256::MAX);
221 assert_eq!(int_tree.curr, I256::MAX);
222 int_tree.complicate();
223 assert_eq!(int_tree.lo, I256::MAX);
224
225 let mut int_tree = IntValueTree::new(I256::MIN, false);
226 assert_eq!(int_tree.hi, I256::MIN);
227 assert_eq!(int_tree.curr, I256::MIN);
228 int_tree.complicate();
229 assert_eq!(int_tree.lo, I256::MIN);
230 }
231}