anvil::eth::backend::mem::storage

Struct InMemoryBlockStates

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pub struct InMemoryBlockStates {
    states: B256HashMap<StateDb>,
    on_disk_states: B256HashMap<StateDb>,
    in_memory_limit: usize,
    min_in_memory_limit: usize,
    max_on_disk_limit: usize,
    oldest_on_disk: VecDeque<B256>,
    present: VecDeque<B256>,
    disk_cache: DiskStateCache,
}
Expand description

Represents the complete state of single block

Fields§

§states: B256HashMap<StateDb>

The states at a certain block

§on_disk_states: B256HashMap<StateDb>

states which data is moved to disk

§in_memory_limit: usize

How many states to store at most

§min_in_memory_limit: usize

minimum amount of states we keep in memory

§max_on_disk_limit: usize

maximum amount of states we keep on disk

Limiting the states will prevent disk blow up, especially in interval mining mode

§oldest_on_disk: VecDeque<B256>

the oldest states written to disk

§present: VecDeque<B256>

all states present, used to enforce in_memory_limit

§disk_cache: DiskStateCache

Stores old states on disk

Implementations§

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impl InMemoryBlockStates

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pub fn new(in_memory_limit: usize, on_disk_limit: usize) -> Self

Creates a new instance with limited slots

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pub fn memory_only(self) -> Self

Configures no disk caching

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pub fn disk_path(self, path: PathBuf) -> Self

Configures the path on disk where the states will cached.

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pub fn update_interval_mine_block_time(&mut self, block_time: Duration)

This modifies the limit what to keep stored in memory.

This will ensure the new limit adjusts based on the block time. The lowest blocktime is 1s which should increase the limit slightly

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fn is_memory_only(&self) -> bool

Returns true if only memory caching is supported.

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pub fn insert(&mut self, hash: B256, state: StateDb)

Inserts a new (hash -> state) pair

When the configured limit for the number of states that can be stored in memory is reached, the oldest state is removed.

Since we keep a snapshot of the entire state as history, the size of the state will increase with the transactions processed. To counter this, we gradually decrease the cache limit with the number of states/blocks until we reached the min_limit.

When a state that was previously written to disk is requested, it is simply read from disk.

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fn enforce_limits(&mut self)

Enforces configured limits

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pub fn get(&mut self, hash: &B256) -> Option<&StateDb>

Returns the state for the given hash if present

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pub fn set_cache_limit(&mut self, limit: usize)

Sets the maximum number of stats we keep in memory

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pub fn clear(&mut self)

Clears all entries

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pub fn serialized_states(&mut self) -> SerializableHistoricalStates

Serialize all states to a list of serializable historical states

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pub fn load_states(&mut self, states: SerializableHistoricalStates)

Load states from serialized data

Trait Implementations§

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impl Debug for InMemoryBlockStates

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for InMemoryBlockStates

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fn default() -> Self

Returns the “default value” for a type. Read more

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where T: 'static,

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impl<T> MaybeSendSync for T

Layout§

Note: Most layout information is completely unstable and may even differ between compilations. The only exception is types with certain repr(...) attributes. Please see the Rust Reference's “Type Layout” chapter for details on type layout guarantees.

Size: 216 bytes