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ConversionSubcommand

Enum ConversionSubcommand 

Source
pub enum ConversionSubcommand {
Show 32 variants MaxInt { type: String, }, MinInt { type: String, }, MaxUint { type: String, }, AddressZero, HashZero, FromUtf8 { text: Option<String>, }, ConcatHex { data: Vec<String>, }, FromBin, ToHexdata { input: Option<String>, }, ToCheckSumAddress { address: Option<Address>, chain_id: Option<u64>, }, ToAscii { hexdata: Option<String>, }, ToUtf8 { hexdata: Option<String>, }, FromFixedPoint { decimals: Option<String>, value: Option<String>, }, ToBytes32 { bytes: Option<String>, }, ToBytesMemory { data: Option<String>, }, Pad { data: Option<String>, right: bool, left: bool, len: usize, }, ToFixedPoint { decimals: Option<String>, value: Option<String>, }, ToUint256 { value: Option<String>, }, ToInt256 { value: Option<String>, }, ToUnit { value: Option<String>, unit: String, }, ParseUnits { value: Option<String>, unit: u8, }, FormatUnits { value: Option<String>, unit: u8, }, ToWei { value: Option<String>, unit: String, }, FromWei { value: Option<String>, unit: String, }, ToRlp { value: Option<String>, }, FromRlp { value: Option<String>, as_int: bool, }, ToHex(ToBaseArgs), ToDec(ToBaseArgs), ToBase { base: ToBaseArgs, base_out: Option<String>, }, FormatBytes32String { string: Option<String>, }, ParseBytes32String { bytes: Option<String>, }, ParseBytes32Address { bytes: Option<String>, },
}
Expand description

Constant and conversion subcommands.

Variants§

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MaxInt

Prints the maximum value of the given integer type.

Fields

§type: String

The integer type to get the maximum value of.

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MinInt

Prints the minimum value of the given integer type.

Fields

§type: String

The integer type to get the minimum value of.

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MaxUint

Prints the maximum value of the given integer type.

Fields

§type: String

The unsigned integer type to get the maximum value of.

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AddressZero

Prints the zero address.

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HashZero

Prints the zero hash.

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FromUtf8

Convert UTF8 text to hex.

Fields

§text: Option<String>

The text to convert.

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ConcatHex

Concatenate hex strings.

Fields

§data: Vec<String>

The data to concatenate.

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FromBin

Convert binary data into hex data.

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ToHexdata

Normalize the input to lowercase, 0x-prefixed hex.

The input can be:

  • mixed case hex with or without 0x prefix
  • 0x prefixed hex, concatenated with a ‘:’
  • an absolute path to file
  • @tag, where the tag is defined in an environment variable

Fields

§input: Option<String>

The input to normalize.

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ToCheckSumAddress

Convert an address to a checksummed format (EIP-55).

Fields

§address: Option<Address>

The address to convert.

§chain_id: Option<u64>

EIP-155 chain ID to encode the address using EIP-1191.

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ToAscii

Convert hex data to an ASCII string.

Fields

§hexdata: Option<String>

The hex data to convert.

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ToUtf8

Convert hex data to a utf-8 string.

Fields

§hexdata: Option<String>

The hex data to convert.

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FromFixedPoint

Convert a fixed point number into an integer.

Fields

§decimals: Option<String>

The number of decimals to use.

§value: Option<String>

The value to convert.

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ToBytes32

Right-pads hex data to 32 bytes.

Fields

§bytes: Option<String>

The hex data to convert.

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ToBytesMemory

Convert hex data to the word-aligned layout of a Solidity bytes memory value.

The output contains a 32-byte length prefix followed by the data, right-padded with zeros to a whole number of 32-byte words.

Fields

§data: Option<String>

The hex data to convert.

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Pad

Pads hex data to a specified length.

Fields

§data: Option<String>

The hex data to pad.

§right: bool

Right-pad the data (instead of left-pad).

§left: bool

Left-pad the data (default).

§len: usize

Target length in bytes (default: 32).

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ToFixedPoint

Convert an integer into a fixed point number.

Fields

§decimals: Option<String>

The number of decimals to use.

§value: Option<String>

The value to convert.

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ToUint256

Convert a number to a hex-encoded uint256.

Fields

§value: Option<String>

The value to convert.

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ToInt256

Convert a number to a hex-encoded int256.

Fields

§value: Option<String>

The value to convert.

§

ToUnit

Convert an ETH amount into another unit (ether, gwei or wei)

Examples:

  • 1ether wei
  • “1 ether” wei
  • 1ether
  • 1 gwei
  • 1gwei ether

Fields

§value: Option<String>

The value to convert.

§unit: String

The unit to convert to (ether, gwei, wei).

§

ParseUnits

Convert a number from decimal to smallest unit with arbitrary decimals

Examples:

  • 1.0 6 (for USDC, result: 1000000)
  • 2.5 12 (for 12 decimals token, result: 2500000000000)
  • 1.23 3 (for 3 decimals token, result: 1230)

Fields

§value: Option<String>

The value to convert.

§unit: u8

The unit to convert to.

§

FormatUnits

Format a number from smallest unit to decimal with arbitrary decimals

Examples:

  • 1000000 6 (for USDC, result: 1.0)
  • 2500000000000 12 (for 12 decimals, result: 2.5)
  • 1230 3 (for 3 decimals, result: 1.23)

Fields

§value: Option<String>

The value to format.

§unit: u8

The unit to format to.

§

ToWei

Convert an ETH amount to wei.

Consider using –to-unit.

Fields

§value: Option<String>

The value to convert.

§unit: String

The unit to convert from (ether, gwei, wei).

§

FromWei

Convert wei into an ETH amount.

Consider using –to-unit.

Fields

§value: Option<String>

The value to convert.

§unit: String

The unit to convert from (ether, gwei, wei).

§

ToRlp

RLP encodes hex data, or an array of hex data

Accepts a hex-encoded string, or an array of hex-encoded strings. Can be arbitrarily recursive.

Examples:

  • cast to-rlp "[]" -> 0xc0
  • cast to-rlp "0x22" -> 0x22
  • cast to-rlp "[\"0x61\"]" -> 0xc161
  • cast to-rlp "[\"0xf1\", \"f2\"]" -> 0xc481f181f2

Fields

§value: Option<String>

The value to convert.

This is a hex-encoded string, or an array of hex-encoded strings. Can be arbitrarily recursive.

§

FromRlp

Decodes RLP hex-encoded data.

Fields

§value: Option<String>

The RLP hex-encoded data.

§as_int: bool

Decode the RLP data as int

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ToHex(ToBaseArgs)

Converts a number of one base to another

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ToDec(ToBaseArgs)

Converts a number of one base to decimal

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ToBase

Converts a number of one base to another

Fields

§base_out: Option<String>

The output base.

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FormatBytes32String

Formats a string into bytes32 encoding.

Fields

§string: Option<String>

The string to format.

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ParseBytes32String

Parses a string from bytes32 encoding.

Fields

§bytes: Option<String>

The string to parse.

§

ParseBytes32Address

Fields

Trait Implementations§

Source§

impl FromArgMatches for ConversionSubcommand

Source§

fn from_arg_matches(__clap_arg_matches: &ArgMatches) -> Result<Self, Error>

Instantiate Self from [ArgMatches], parsing the arguments as needed. Read more
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fn from_arg_matches_mut( __clap_arg_matches: &mut ArgMatches, ) -> Result<Self, Error>

Instantiate Self from [ArgMatches], parsing the arguments as needed. Read more
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fn update_from_arg_matches( &mut self, __clap_arg_matches: &ArgMatches, ) -> Result<(), Error>

Assign values from ArgMatches to self.
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fn update_from_arg_matches_mut<'b>( &mut self, __clap_arg_matches: &mut ArgMatches, ) -> Result<(), Error>

Assign values from ArgMatches to self.
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impl Subcommand for ConversionSubcommand

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fn augment_subcommands<'b>(__clap_app: Command) -> Command

Append to [Command] so it can instantiate Self via [FromArgMatches::from_arg_matches_mut] Read more
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fn augment_subcommands_for_update<'b>(__clap_app: Command) -> Command

Append to [Command] so it can instantiate self via [FromArgMatches::update_from_arg_matches_mut] Read more
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fn has_subcommand(__clap_name: &str) -> bool

Test whether Self can parse a specific subcommand

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Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
where ST: ?Sized, DT: ?Sized,

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impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
where ST: ?Sized, DT: ?Sized,

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impl<T, R> CollectAndApply<T, R> for T

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fn collect_and_apply<I, F>(iter: I, f: F) -> R
where I: Iterator<Item = T>, F: FnOnce(&[T]) -> R,

Equivalent to f(&iter.collect::<Vec<_>>()).

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type Output = R

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impl<T> Conv for T

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fn conv<T>(self) -> T
where Self: Into<T>,

Converts self into T using Into<T>. Read more
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impl<T> ErasedDestructor for T
where T: 'static,

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impl<T> FmtForward for T

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fn fmt_binary(self) -> FmtBinary<Self>
where Self: Binary,

Causes self to use its Binary implementation when Debug-formatted.
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fn fmt_display(self) -> FmtDisplay<Self>
where Self: Display,

Causes self to use its Display implementation when Debug-formatted.
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fn fmt_lower_exp(self) -> FmtLowerExp<Self>
where Self: LowerExp,

Causes self to use its LowerExp implementation when Debug-formatted.
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fn fmt_lower_hex(self) -> FmtLowerHex<Self>
where Self: LowerHex,

Causes self to use its LowerHex implementation when Debug-formatted.
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fn fmt_octal(self) -> FmtOctal<Self>
where Self: Octal,

Causes self to use its Octal implementation when Debug-formatted.
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fn fmt_pointer(self) -> FmtPointer<Self>
where Self: Pointer,

Causes self to use its Pointer implementation when Debug-formatted.
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fn fmt_upper_exp(self) -> FmtUpperExp<Self>
where Self: UpperExp,

Causes self to use its UpperExp implementation when Debug-formatted.
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fn fmt_upper_hex(self) -> FmtUpperHex<Self>
where Self: UpperHex,

Causes self to use its UpperHex implementation when Debug-formatted.
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fn fmt_list(self) -> FmtList<Self>
where &'a Self: for<'a> IntoIterator,

Formats each item in a sequence. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<TxEnv, T> FromRecoveredTx<&T> for TxEnv
where TxEnv: FromRecoveredTx<T>,

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fn from_recovered_tx(tx: &&T, sender: Address) -> TxEnv

Builds a TxEnv from a transaction and a sender address.
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impl<TxEnv, T> FromTxWithEncoded<&T> for TxEnv
where TxEnv: FromTxWithEncoded<T>,

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fn from_encoded_tx(tx: &&T, sender: Address, encoded: Bytes) -> TxEnv

Builds a TxEnv from a transaction, its sender, and encoded transaction bytes.
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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self> ⓘ

Instruments this type with the provided [Span], returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self> ⓘ

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> IntoRequest<T> for T

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fn into_request(self) -> Request<T>

Wrap the input message T in a tonic::Request
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impl<Unshared, Shared> IntoShared<Shared> for Unshared
where Shared: FromUnshared<Unshared>,

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fn into_shared(self) -> Shared

Creates a shared type from an unshared type.
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impl<L> LayerExt<L> for L

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fn named_layer<S>(&self, service: S) -> Layered<<L as Layer<S>>::Service, S>
where L: Layer<S>,

Applies the layer to a service and wraps it in [Layered].
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impl<T> MaybeCompact for T

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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either [OwoColorize::fg] or a color-specific method, such as [OwoColorize::green], Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either [OwoColorize::bg] or a color-specific method, such as [OwoColorize::on_yellow], Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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impl<T> Paint for T
where T: ?Sized,

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fn fg(&self, value: Color) -> Painted<&T>

Returns a styled value derived from self with the foreground set to value.

This method should be used rarely. Instead, prefer to use color-specific builder methods like red() and green(), which have the same functionality but are pithier.

§Example

Set foreground color to white using fg():

use yansi::{Paint, Color};

painted.fg(Color::White);

Set foreground color to white using white().

use yansi::Paint;

painted.white();
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fn primary(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Primary].

§Example
println!("{}", value.primary());
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fn fixed(&self, color: u8) -> Painted<&T>

Returns self with the fg() set to [Color :: Fixed].

§Example
println!("{}", value.fixed(color));
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fn rgb(&self, r: u8, g: u8, b: u8) -> Painted<&T>

Returns self with the fg() set to [Color :: Rgb].

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println!("{}", value.rgb(r, g, b));
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fn black(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Black].

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println!("{}", value.black());
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fn red(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Red].

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println!("{}", value.red());
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fn green(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Green].

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println!("{}", value.green());
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fn yellow(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Yellow].

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println!("{}", value.yellow());
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fn blue(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Blue].

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println!("{}", value.blue());
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fn magenta(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Magenta].

§Example
println!("{}", value.magenta());
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fn cyan(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Cyan].

§Example
println!("{}", value.cyan());
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fn white(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: White].

§Example
println!("{}", value.white());
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fn bright_black(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightBlack].

§Example
println!("{}", value.bright_black());
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fn bright_red(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightRed].

§Example
println!("{}", value.bright_red());
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fn bright_green(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightGreen].

§Example
println!("{}", value.bright_green());
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fn bright_yellow(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightYellow].

§Example
println!("{}", value.bright_yellow());
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fn bright_blue(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightBlue].

§Example
println!("{}", value.bright_blue());
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fn bright_magenta(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightMagenta].

§Example
println!("{}", value.bright_magenta());
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fn bright_cyan(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightCyan].

§Example
println!("{}", value.bright_cyan());
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fn bright_white(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightWhite].

§Example
println!("{}", value.bright_white());
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fn bg(&self, value: Color) -> Painted<&T>

Returns a styled value derived from self with the background set to value.

This method should be used rarely. Instead, prefer to use color-specific builder methods like on_red() and on_green(), which have the same functionality but are pithier.

§Example

Set background color to red using fg():

use yansi::{Paint, Color};

painted.bg(Color::Red);

Set background color to red using on_red().

use yansi::Paint;

painted.on_red();
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fn on_primary(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Primary].

§Example
println!("{}", value.on_primary());
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fn on_fixed(&self, color: u8) -> Painted<&T>

Returns self with the bg() set to [Color :: Fixed].

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println!("{}", value.on_fixed(color));
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fn on_rgb(&self, r: u8, g: u8, b: u8) -> Painted<&T>

Returns self with the bg() set to [Color :: Rgb].

§Example
println!("{}", value.on_rgb(r, g, b));
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fn on_black(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Black].

§Example
println!("{}", value.on_black());
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fn on_red(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Red].

§Example
println!("{}", value.on_red());
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fn on_green(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Green].

§Example
println!("{}", value.on_green());
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fn on_yellow(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Yellow].

§Example
println!("{}", value.on_yellow());
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fn on_blue(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Blue].

§Example
println!("{}", value.on_blue());
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fn on_magenta(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Magenta].

§Example
println!("{}", value.on_magenta());
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fn on_cyan(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Cyan].

§Example
println!("{}", value.on_cyan());
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fn on_white(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: White].

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👎Deprecated since 1.0.1:

renamed to resetting() due to conflicts with Vec::clear(). The clear() method will be removed in a future release.

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const ALIGN: usize

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type Init = T

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Layout§

Note: Most layout information is completely unstable and may even differ between compilations. The only exception is types with certain repr(...) attributes. Please see the Rust Reference's “Type Layout” chapter for details on type layout guarantees.

Size: 72 bytes

Size for each variant:

  • MaxInt: 32 bytes
  • MinInt: 32 bytes
  • MaxUint: 32 bytes
  • AddressZero: 0 bytes
  • HashZero: 0 bytes
  • FromUtf8: 32 bytes
  • ConcatHex: 32 bytes
  • FromBin: 0 bytes
  • ToHexdata: 32 bytes
  • ToCheckSumAddress: 48 bytes
  • ToAscii: 32 bytes
  • ToUtf8: 32 bytes
  • FromFixedPoint: 56 bytes
  • ToBytes32: 32 bytes
  • ToBytesMemory: 32 bytes
  • Pad: 48 bytes
  • ToFixedPoint: 56 bytes
  • ToUint256: 32 bytes
  • ToInt256: 32 bytes
  • ToUnit: 56 bytes
  • ParseUnits: 40 bytes
  • FormatUnits: 40 bytes
  • ToWei: 56 bytes
  • FromWei: 56 bytes
  • ToRlp: 32 bytes
  • FromRlp: 40 bytes
  • ToHex: 56 bytes
  • ToDec: 56 bytes
  • ToBase: 72 bytes
  • FormatBytes32String: 32 bytes
  • ParseBytes32String: 32 bytes
  • ParseBytes32Address: 32 bytes