Struct TestResult

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pub struct TestResult {
Show 14 fields pub status: TestStatus, pub reason: Option<String>, pub counterexample: Option<CounterExample>, pub logs: Vec<Log>, pub decoded_logs: Vec<String>, pub kind: TestKind, pub traces: Traces, pub gas_report_traces: Vec<Vec<CallTraceArena>>, pub coverage: Option<HitMaps>, pub labeled_addresses: AddressHashMap<String>, pub duration: Duration, pub breakpoints: Breakpoints, pub gas_snapshots: BTreeMap<String, BTreeMap<String, String>>, pub deprecated_cheatcodes: HashMap<&'static str, Option<&'static str>>,
}
Expand description

The result of an executed test.

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§status: TestStatus

The test status, indicating whether the test case succeeded, failed, or was marked as skipped. This means that the transaction executed properly, the test was marked as skipped with vm.skip(), or that there was a revert and that the test was expected to fail (prefixed with testFail)

§reason: Option<String>

If there was a revert, this field will be populated. Note that the test can still be successful (i.e self.success == true) when it’s expected to fail.

§counterexample: Option<CounterExample>

Minimal reproduction test case for failing test

§logs: Vec<Log>

Any captured & parsed as strings logs along the test’s execution which should be printed to the user.

§decoded_logs: Vec<String>

The decoded DSTest logging events and Hardhat’s console.log from logs. Used for json output.

§kind: TestKind

What kind of test this was

§traces: Traces

Traces

§gas_report_traces: Vec<Vec<CallTraceArena>>

Additional traces to use for gas report.

§coverage: Option<HitMaps>

Raw coverage info

§labeled_addresses: AddressHashMap<String>

Labeled addresses

§duration: Duration§breakpoints: Breakpoints

pc breakpoint char map

§gas_snapshots: BTreeMap<String, BTreeMap<String, String>>

Any captured gas snapshots along the test’s execution which should be accumulated.

§deprecated_cheatcodes: HashMap<&'static str, Option<&'static str>>

Deprecated cheatcodes (mapped to their replacements, if any) used in current test.

Implementations§

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impl TestResult

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pub fn new(setup: &TestSetup) -> Self

Creates a new test result starting from test setup results.

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pub fn fail(reason: String) -> Self

Creates a failed test result with given reason.

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pub fn setup_result(setup: TestSetup) -> Self

Creates a test setup result.

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pub fn single_skip(&mut self, reason: SkipReason)

Returns the skipped result for single test (used in skipped fuzz test too).

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pub fn single_fail(&mut self, reason: Option<String>)

Returns the failed result with reason for single test.

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pub fn single_result( &mut self, success: bool, reason: Option<String>, raw_call_result: RawCallResult, )

Returns the result for single test. Merges execution results (logs, labeled addresses, traces and coverages) in initial setup results.

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pub fn fuzz_result(&mut self, result: FuzzTestResult)

Returns the result for a fuzzed test. Merges fuzz execution results (logs, labeled addresses, traces and coverages) in initial setup results.

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pub fn invariant_skip(&mut self, reason: SkipReason)

Returns the skipped result for invariant test.

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pub fn invariant_replay_fail( &mut self, replayed_entirely: bool, invariant_name: &String, call_sequence: Vec<BaseCounterExample>, )

Returns the fail result for replayed invariant test.

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pub fn invariant_setup_fail(&mut self, e: Report)

Returns the fail result for invariant test setup.

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pub fn invariant_result( &mut self, gas_report_traces: Vec<Vec<CallTraceArena>>, success: bool, reason: Option<String>, counterexample: Option<CounterExample>, cases: Vec<FuzzedCases>, reverts: usize, metrics: Map<String, InvariantMetrics>, )

Returns the invariant test result.

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pub fn is_fuzz(&self) -> bool

Returns true if this is the result of a fuzz test

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pub fn short_result(&self, name: &str) -> String

Formats the test result into a string (for printing).

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pub fn extend(&mut self, call_result: RawCallResult)

Merges the given raw call result into self.

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pub fn merge_coverages(&mut self, other_coverage: Option<HitMaps>)

Merges the given coverage result into self.

Trait Implementations§

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impl Clone for TestResult

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fn clone(&self) -> TestResult

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for TestResult

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for TestResult

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fn default() -> TestResult

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for TestResult

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Display for TestResult

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Serialize for TestResult

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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Immutably borrows from an owned value. Read more
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T, R> CollectAndApply<T, R> for T

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fn collect_and_apply<I, F>(iter: I, f: F) -> R
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Equivalent to f(&iter.collect::<Vec<_>>()).

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type Output = R

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impl<T> Conv for T

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fn conv<T>(self) -> T
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impl<T> Fmt for T
where T: Display,

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fn fg<C>(self, color: C) -> Foreground<Self>
where C: Into<Option<Color>>, Self: Display,

Give this value the specified foreground colour.
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fn bg<C>(self, color: C) -> Background<Self>
where C: Into<Option<Color>>, Self: Display,

Give this value the specified background colour.
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impl<T> FmtForward for T

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fn fmt_binary(self) -> FmtBinary<Self>
where Self: Binary,

Causes self to use its Binary implementation when Debug-formatted.
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fn fmt_display(self) -> FmtDisplay<Self>
where Self: Display,

Causes self to use its Display implementation when Debug-formatted.
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fn fmt_lower_exp(self) -> FmtLowerExp<Self>
where Self: LowerExp,

Causes self to use its LowerExp implementation when Debug-formatted.
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fn fmt_lower_hex(self) -> FmtLowerHex<Self>
where Self: LowerHex,

Causes self to use its LowerHex implementation when Debug-formatted.
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fn fmt_octal(self) -> FmtOctal<Self>
where Self: Octal,

Causes self to use its Octal implementation when Debug-formatted.
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fn fmt_pointer(self) -> FmtPointer<Self>
where Self: Pointer,

Causes self to use its Pointer implementation when Debug-formatted.
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where Self: UpperExp,

Causes self to use its UpperExp implementation when Debug-formatted.
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fn fmt_upper_hex(self) -> FmtUpperHex<Self>
where Self: UpperHex,

Causes self to use its UpperHex implementation when Debug-formatted.
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fn fmt_list(self) -> FmtList<Self>
where &'a Self: for<'a> IntoIterator,

Formats each item in a sequence. Read more
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fn from(t: T) -> T

Returns the argument unchanged.

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fn into_request(self) -> Request<T>

Wrap the input message T in a tonic::Request
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impl<Unshared, Shared> IntoShared<Shared> for Unshared
where Shared: FromUnshared<Unshared>,

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fn into_shared(self) -> Shared

Creates a shared type from an unshared type.
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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black<'a>(&'a self) -> FgColorDisplay<'a, Black, Self>

Change the foreground color to black
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fn on_black<'a>(&'a self) -> BgColorDisplay<'a, Black, Self>

Change the background color to black
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fn red<'a>(&'a self) -> FgColorDisplay<'a, Red, Self>

Change the foreground color to red
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fn on_red<'a>(&'a self) -> BgColorDisplay<'a, Red, Self>

Change the background color to red
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fn green<'a>(&'a self) -> FgColorDisplay<'a, Green, Self>

Change the foreground color to green
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fn on_green<'a>(&'a self) -> BgColorDisplay<'a, Green, Self>

Change the background color to green
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fn yellow<'a>(&'a self) -> FgColorDisplay<'a, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow<'a>(&'a self) -> BgColorDisplay<'a, Yellow, Self>

Change the background color to yellow
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fn blue<'a>(&'a self) -> FgColorDisplay<'a, Blue, Self>

Change the foreground color to blue
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fn on_blue<'a>(&'a self) -> BgColorDisplay<'a, Blue, Self>

Change the background color to blue
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fn magenta<'a>(&'a self) -> FgColorDisplay<'a, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta<'a>(&'a self) -> BgColorDisplay<'a, Magenta, Self>

Change the background color to magenta
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fn purple<'a>(&'a self) -> FgColorDisplay<'a, Magenta, Self>

Change the foreground color to purple
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fn on_purple<'a>(&'a self) -> BgColorDisplay<'a, Magenta, Self>

Change the background color to purple
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fn cyan<'a>(&'a self) -> FgColorDisplay<'a, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan<'a>(&'a self) -> BgColorDisplay<'a, Cyan, Self>

Change the background color to cyan
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fn white<'a>(&'a self) -> FgColorDisplay<'a, White, Self>

Change the foreground color to white
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fn on_white<'a>(&'a self) -> BgColorDisplay<'a, White, Self>

Change the background color to white
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fn default_color<'a>(&'a self) -> FgColorDisplay<'a, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color<'a>(&'a self) -> BgColorDisplay<'a, Default, Self>

Change the background color to the terminal default
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fn bright_black<'a>(&'a self) -> FgColorDisplay<'a, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black<'a>(&'a self) -> BgColorDisplay<'a, BrightBlack, Self>

Change the background color to bright black
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fn bright_red<'a>(&'a self) -> FgColorDisplay<'a, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red<'a>(&'a self) -> BgColorDisplay<'a, BrightRed, Self>

Change the background color to bright red
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fn bright_green<'a>(&'a self) -> FgColorDisplay<'a, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green<'a>(&'a self) -> BgColorDisplay<'a, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow<'a>(&'a self) -> FgColorDisplay<'a, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow<'a>(&'a self) -> BgColorDisplay<'a, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue<'a>(&'a self) -> FgColorDisplay<'a, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue<'a>(&'a self) -> BgColorDisplay<'a, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta<'a>(&'a self) -> FgColorDisplay<'a, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta<'a>(&'a self) -> BgColorDisplay<'a, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple<'a>(&'a self) -> FgColorDisplay<'a, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple<'a>(&'a self) -> BgColorDisplay<'a, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan<'a>(&'a self) -> FgColorDisplay<'a, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan<'a>(&'a self) -> BgColorDisplay<'a, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white<'a>(&'a self) -> FgColorDisplay<'a, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white<'a>(&'a self) -> BgColorDisplay<'a, BrightWhite, Self>

Change the background color to bright white
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fn bold<'a>(&'a self) -> BoldDisplay<'a, Self>

Make the text bold
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fn dimmed<'a>(&'a self) -> DimDisplay<'a, Self>

Make the text dim
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fn italic<'a>(&'a self) -> ItalicDisplay<'a, Self>

Make the text italicized
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fn underline<'a>(&'a self) -> UnderlineDisplay<'a, Self>

Make the text italicized
Make the text blink
Make the text blink (but fast!)
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fn reversed<'a>(&'a self) -> ReversedDisplay<'a, Self>

Swap the foreground and background colors
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fn hidden<'a>(&'a self) -> HiddenDisplay<'a, Self>

Hide the text
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fn strikethrough<'a>(&'a self) -> StrikeThroughDisplay<'a, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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impl<T> Paint for T
where T: ?Sized,

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fn fg(&self, value: Color) -> Painted<&T>

Returns a styled value derived from self with the foreground set to value.

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Set foreground color to white using fg():

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fn primary(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Primary].

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fn fixed(&self, color: u8) -> Painted<&T>

Returns self with the fg() set to [Color :: Fixed].

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fn rgb(&self, r: u8, g: u8, b: u8) -> Painted<&T>

Returns self with the fg() set to [Color :: Rgb].

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fn black(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Black].

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fn red(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Red].

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fn green(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Green].

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fn yellow(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Yellow].

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fn blue(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Blue].

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fn magenta(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Magenta].

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fn cyan(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Cyan].

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fn white(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: White].

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fn bright_black(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightBlack].

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fn bright_red(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightRed].

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fn bright_green(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightGreen].

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fn bright_yellow(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightYellow].

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fn bright_blue(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightBlue].

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fn bright_magenta(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightMagenta].

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fn bright_cyan(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightCyan].

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fn bright_white(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightWhite].

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fn bg(&self, value: Color) -> Painted<&T>

Returns a styled value derived from self with the background set to value.

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Set background color to red using fg():

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Set background color to red using on_red().

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fn on_primary(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Primary].

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fn on_fixed(&self, color: u8) -> Painted<&T>

Returns self with the bg() set to [Color :: Fixed].

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fn on_rgb(&self, r: u8, g: u8, b: u8) -> Painted<&T>

Returns self with the bg() set to [Color :: Rgb].

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fn on_black(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Black].

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fn on_red(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Red].

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fn on_green(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Green].

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fn on_yellow(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Yellow].

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fn on_blue(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Blue].

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fn on_magenta(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Magenta].

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fn on_cyan(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Cyan].

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fn on_white(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: White].

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fn on_bright_black(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightBlack].

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fn on_bright_red(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightRed].

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fn on_bright_green(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightGreen].

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fn on_bright_yellow(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightYellow].

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fn on_bright_blue(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightBlue].

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fn on_bright_magenta(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightMagenta].

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fn on_bright_cyan(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightCyan].

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fn on_bright_white(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightWhite].

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fn attr(&self, value: Attribute) -> Painted<&T>

Enables the styling [Attribute] value.

This method should be used rarely. Instead, prefer to use attribute-specific builder methods like bold() and underline(), which have the same functionality but are pithier.

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Make text bold using attr():

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painted.attr(Attribute::Bold);

Make text bold using using bold().

use yansi::Paint;

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fn bold(&self) -> Painted<&T>

Returns self with the attr() set to [Attribute :: Bold].

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fn dim(&self) -> Painted<&T>

Returns self with the attr() set to [Attribute :: Dim].

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fn italic(&self) -> Painted<&T>

Returns self with the attr() set to [Attribute :: Italic].

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Note: Most layout information is completely unstable and may even differ between compilations. The only exception is types with certain repr(...) attributes. Please see the Rust Reference's “Type Layout” chapter for details on type layout guarantees.

Size: 672 bytes