pub struct revertToStateCall {
pub snapshotId: U256,
}
Expand description
Revert the state of the EVM to a previous snapshot Takes the snapshot ID to revert to.
Returns true
if the snapshot was successfully reverted.
Returns false
if the snapshot does not exist.
Note: This does not automatically delete the snapshot. To delete the snapshot use deleteStateSnapshot
.
Function with signature revertToState(uint256)
and selector 0xc2527405
.
function revertToState(uint256 snapshotId) external returns (bool success);
Fields§
§snapshotId: U256
Trait Implementations§
Source§impl CheatcodeDef for revertToStateCall
impl CheatcodeDef for revertToStateCall
Source§impl Clone for revertToStateCall
impl Clone for revertToStateCall
Source§fn clone(&self) -> revertToStateCall
fn clone(&self) -> revertToStateCall
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for revertToStateCall
impl Debug for revertToStateCall
Source§impl SolCall for revertToStateCall
impl SolCall for revertToStateCall
Source§type Parameters<'a> = (Uint<256>,)
type Parameters<'a> = (Uint<256>,)
The underlying tuple type which represents this type’s arguments. Read more
Source§type Token<'a> = <<revertToStateCall as SolCall>::Parameters<'a> as SolType>::Token<'a>
type Token<'a> = <<revertToStateCall as SolCall>::Parameters<'a> as SolType>::Token<'a>
The arguments’ corresponding [TokenSeq] type.
Source§type Return = revertToStateReturn
type Return = revertToStateReturn
The function’s return struct.
Source§type ReturnTuple<'a> = (Bool,)
type ReturnTuple<'a> = (Bool,)
The underlying tuple type which represents this type’s return values. Read more
Source§type ReturnToken<'a> = <<revertToStateCall as SolCall>::ReturnTuple<'a> as SolType>::Token<'a>
type ReturnToken<'a> = <<revertToStateCall as SolCall>::ReturnTuple<'a> as SolType>::Token<'a>
The returns’ corresponding [TokenSeq] type.
Source§fn new<'a>(tuple: <Self::Parameters<'a> as SolType>::RustType) -> Self
fn new<'a>(tuple: <Self::Parameters<'a> as SolType>::RustType) -> Self
Convert from the tuple type used for ABI encoding and decoding.
Source§fn abi_decode_returns(data: &[u8], validate: bool) -> Result<Self::Return>
fn abi_decode_returns(data: &[u8], validate: bool) -> Result<Self::Return>
ABI decode this call’s return values from the given slice.
§fn abi_encoded_size(&self) -> usize
fn abi_encoded_size(&self) -> usize
The size of the encoded data in bytes, without its selector.
§fn abi_decode_raw(data: &[u8], validate: bool) -> Result<Self, Error>
fn abi_decode_raw(data: &[u8], validate: bool) -> Result<Self, Error>
ABI decode this call’s arguments from the given slice, without its
selector.
§fn abi_decode(data: &[u8], validate: bool) -> Result<Self, Error>
fn abi_decode(data: &[u8], validate: bool) -> Result<Self, Error>
ABI decode this call’s arguments from the given slice, with the
selector.
§fn abi_encode_raw(&self, out: &mut Vec<u8>)
fn abi_encode_raw(&self, out: &mut Vec<u8>)
ABI encode the call to the given buffer without its selector.
§fn abi_encode(&self) -> Vec<u8>
fn abi_encode(&self) -> Vec<u8>
ABI encode the call to the given buffer with its selector.
§fn abi_encode_returns<'a, E>(e: &'a E) -> Vec<u8>where
E: SolTypeValue<Self::ReturnTuple<'a>>,
fn abi_encode_returns<'a, E>(e: &'a E) -> Vec<u8>where
E: SolTypeValue<Self::ReturnTuple<'a>>,
ABI encode the call’s return values.
Auto Trait Implementations§
impl Freeze for revertToStateCall
impl RefUnwindSafe for revertToStateCall
impl Send for revertToStateCall
impl Sync for revertToStateCall
impl Unpin for revertToStateCall
impl UnwindSafe for revertToStateCall
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Layout§
Note: Most layout information is completely unstable and may even differ between compilations. The only exception is types with certain repr(...)
attributes. Please see the Rust Reference's “Type Layout” chapter for details on type layout guarantees.
Size: 32 bytes