foundry_cli::opts::build::core

Struct CoreBuildArgs

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pub struct CoreBuildArgs {
Show 18 fields pub force: bool, pub no_cache: bool, pub libraries: Vec<String>, pub ignored_error_codes: Vec<u64>, pub deny_warnings: bool, pub no_auto_detect: bool, pub use_solc: Option<String>, pub offline: bool, pub via_ir: bool, pub no_metadata: bool, pub out_path: Option<PathBuf>, pub revert_strings: Option<RevertStrings>, pub build_info: bool, pub build_info_path: Option<PathBuf>, pub eof: bool, pub skip: Option<Vec<SkipBuildFilter>>, pub compiler: CompilerArgs, pub project_paths: ProjectPathsArgs,
}

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§force: bool

Clear the cache and artifacts folder and recompile.

§no_cache: bool

Disable the cache.

§libraries: Vec<String>

Set pre-linked libraries.

§ignored_error_codes: Vec<u64>

Ignore solc warnings by error code.

§deny_warnings: bool

Warnings will trigger a compiler error

§no_auto_detect: bool

Do not auto-detect the solc version.

§use_solc: Option<String>

Specify the solc version, or a path to a local solc, to build with.

Valid values are in the format x.y.z, solc:x.y.z or path/to/solc.

§offline: bool

Do not access the network.

Missing solc versions will not be installed.

§via_ir: bool

Use the Yul intermediate representation compilation pipeline.

§no_metadata: bool

Do not append any metadata to the bytecode.

This is equivalent to setting bytecode_hash to none and cbor_metadata to false.

§out_path: Option<PathBuf>

The path to the contract artifacts folder.

§revert_strings: Option<RevertStrings>

Revert string configuration.

Possible values are “default”, “strip” (remove), “debug” (Solidity-generated revert strings) and “verboseDebug”

§build_info: bool

Generate build info files.

§build_info_path: Option<PathBuf>

Output path to directory that build info files will be written to.

§eof: bool

Use EOF-enabled solc binary. Enables via-ir and sets EVM version to Prague. Requires Docker to be installed.

Note that this is a temporary solution until the EOF support is merged into the main solc release.

§skip: Option<Vec<SkipBuildFilter>>

Skip building files whose names contain the given filter.

test and script are aliases for .t.sol and .s.sol.

§compiler: CompilerArgs§project_paths: ProjectPathsArgs

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impl CoreBuildArgs

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pub fn project(&self) -> Result<Project<MultiCompiler>>

Returns the Project for the current workspace

This loads the foundry_config::Config for the current workspace (see find_project_root and merges the cli BuildArgs into it before returning [foundry_config::Config::project()]).

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pub fn get_remappings(&self) -> Vec<Remapping>

👎Deprecated: Use ProjectPathsArgs::get_remappings() instead

Returns the remappings to add to the config

Trait Implementations§

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impl Args for CoreBuildArgs

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fn group_id() -> Option<Id>

Report the [ArgGroup::id][crate::ArgGroup::id] for this set of arguments
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fn augment_args<'b>(__clap_app: Command) -> Command

Append to [Command] so it can instantiate Self via [FromArgMatches::from_arg_matches_mut] Read more
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fn augment_args_for_update<'b>(__clap_app: Command) -> Command

Append to [Command] so it can instantiate self via [FromArgMatches::update_from_arg_matches_mut] Read more
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impl Clone for CoreBuildArgs

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fn clone(&self) -> CoreBuildArgs

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl CommandFactory for CoreBuildArgs

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fn command<'b>() -> Command

Build a [Command] that can instantiate Self. Read more
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fn command_for_update<'b>() -> Command

Build a [Command] that can update self. Read more
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impl Debug for CoreBuildArgs

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for CoreBuildArgs

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fn default() -> CoreBuildArgs

Returns the “default value” for a type. Read more
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impl<'a> From<&'a CoreBuildArgs> for Config

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fn from(args: &'a CoreBuildArgs) -> Self

Converts to this type from the input type.
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impl<'a> From<&'a CoreBuildArgs> for Figment

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fn from(args: &'a CoreBuildArgs) -> Self

Converts to this type from the input type.
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impl FromArgMatches for CoreBuildArgs

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fn from_arg_matches(__clap_arg_matches: &ArgMatches) -> Result<Self, Error>

Instantiate Self from [ArgMatches], parsing the arguments as needed. Read more
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fn from_arg_matches_mut( __clap_arg_matches: &mut ArgMatches, ) -> Result<Self, Error>

Instantiate Self from [ArgMatches], parsing the arguments as needed. Read more
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fn update_from_arg_matches( &mut self, __clap_arg_matches: &ArgMatches, ) -> Result<(), Error>

Assign values from ArgMatches to self.
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fn update_from_arg_matches_mut( &mut self, __clap_arg_matches: &mut ArgMatches, ) -> Result<(), Error>

Assign values from ArgMatches to self.
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impl Parser for CoreBuildArgs

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fn parse() -> Self

Parse from std::env::args_os(), [exit][Error::exit] on error.
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fn try_parse() -> Result<Self, Error>

Parse from std::env::args_os(), return Err on error.
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fn parse_from<I, T>(itr: I) -> Self
where I: IntoIterator<Item = T>, T: Into<OsString> + Clone,

Parse from iterator, [exit][Error::exit] on error.
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fn try_parse_from<I, T>(itr: I) -> Result<Self, Error>
where I: IntoIterator<Item = T>, T: Into<OsString> + Clone,

Parse from iterator, return Err on error.
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fn update_from<I, T>(&mut self, itr: I)
where I: IntoIterator<Item = T>, T: Into<OsString> + Clone,

Update from iterator, [exit][Error::exit] on error. Read more
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fn try_update_from<I, T>(&mut self, itr: I) -> Result<(), Error>
where I: IntoIterator<Item = T>, T: Into<OsString> + Clone,

Update from iterator, return Err on error.
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impl Provider for CoreBuildArgs

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fn metadata(&self) -> Metadata

Returns the [Metadata] for this provider, identifying itself and its configuration sources.
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fn data(&self) -> Result<Map<Profile, Dict>, Error>

Returns the configuration data.
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fn profile(&self) -> Option<Profile>

Optionally returns a profile to set on the Figment this provider is merged into. The profile is only set if self is merged.
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impl Serialize for CoreBuildArgs

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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Set the foreground color generically Read more
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where C: Color,

Set the background color generically. Read more
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fn black<'a>(&'a self) -> FgColorDisplay<'a, Black, Self>

Change the foreground color to black
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fn on_black<'a>(&'a self) -> BgColorDisplay<'a, Black, Self>

Change the background color to black
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fn red<'a>(&'a self) -> FgColorDisplay<'a, Red, Self>

Change the foreground color to red
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fn on_red<'a>(&'a self) -> BgColorDisplay<'a, Red, Self>

Change the background color to red
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Change the foreground color to green
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fn on_green<'a>(&'a self) -> BgColorDisplay<'a, Green, Self>

Change the background color to green
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Change the foreground color to yellow
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fn on_yellow<'a>(&'a self) -> BgColorDisplay<'a, Yellow, Self>

Change the background color to yellow
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Change the foreground color to blue
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Change the background color to blue
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fn magenta<'a>(&'a self) -> FgColorDisplay<'a, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta<'a>(&'a self) -> BgColorDisplay<'a, Magenta, Self>

Change the background color to magenta
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Change the foreground color to purple
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fn on_purple<'a>(&'a self) -> BgColorDisplay<'a, Magenta, Self>

Change the background color to purple
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Change the foreground color to cyan
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Change the background color to cyan
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Change the foreground color to white
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Change the background color to white
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fn default_color<'a>(&'a self) -> FgColorDisplay<'a, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color<'a>(&'a self) -> BgColorDisplay<'a, Default, Self>

Change the background color to the terminal default
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Change the foreground color to bright black
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Change the background color to bright black
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Change the foreground color to bright red
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fn on_bright_red<'a>(&'a self) -> BgColorDisplay<'a, BrightRed, Self>

Change the background color to bright red
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Change the foreground color to bright green
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fn on_bright_green<'a>(&'a self) -> BgColorDisplay<'a, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow<'a>(&'a self) -> FgColorDisplay<'a, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow<'a>(&'a self) -> BgColorDisplay<'a, BrightYellow, Self>

Change the background color to bright yellow
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Change the foreground color to bright blue
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fn on_bright_blue<'a>(&'a self) -> BgColorDisplay<'a, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta<'a>(&'a self) -> FgColorDisplay<'a, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta<'a>(&'a self) -> BgColorDisplay<'a, BrightMagenta, Self>

Change the background color to bright magenta
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Change the foreground color to bright purple
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Change the background color to bright purple
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Change the foreground color to bright cyan
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fn on_bright_cyan<'a>(&'a self) -> BgColorDisplay<'a, BrightCyan, Self>

Change the background color to bright cyan
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Change the foreground color to bright white
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fn on_bright_white<'a>(&'a self) -> BgColorDisplay<'a, BrightWhite, Self>

Change the background color to bright white
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fn bold<'a>(&'a self) -> BoldDisplay<'a, Self>

Make the text bold
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fn dimmed<'a>(&'a self) -> DimDisplay<'a, Self>

Make the text dim
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fn italic<'a>(&'a self) -> ItalicDisplay<'a, Self>

Make the text italicized
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fn underline<'a>(&'a self) -> UnderlineDisplay<'a, Self>

Make the text italicized
Make the text blink
Make the text blink (but fast!)
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fn reversed<'a>(&'a self) -> ReversedDisplay<'a, Self>

Swap the foreground and background colors
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fn hidden<'a>(&'a self) -> HiddenDisplay<'a, Self>

Hide the text
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fn strikethrough<'a>(&'a self) -> StrikeThroughDisplay<'a, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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Apply a runtime-determined style
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Note: Most layout information is completely unstable and may even differ between compilations. The only exception is types with certain repr(...) attributes. Please see the Rust Reference's “Type Layout” chapter for details on type layout guarantees.

Size: 408 bytes