foundry_evm_core::backend

Struct _ObjectSafe

Source
struct _ObjectSafe(dyn DatabaseExt);

Tuple Fields§

§0: dyn DatabaseExt

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impl<T> Any for T
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Mutably borrows from an owned value. Read more
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impl<T> Paint for T
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fn fg(&self, value: Color) -> Painted<&T>

Returns a styled value derived from self with the foreground set to value.

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fn primary(&self) -> Painted<&T>

Returns self with the fg() set to [Color::Primary].

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fn fixed(&self, color: u8) -> Painted<&T>

Returns self with the fg() set to [Color::Fixed].

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println!("{}", value.fixed(color));
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fn rgb(&self, r: u8, g: u8, b: u8) -> Painted<&T>

Returns self with the fg() set to [Color::Rgb].

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fn black(&self) -> Painted<&T>

Returns self with the fg() set to [Color::Black].

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println!("{}", value.black());
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fn red(&self) -> Painted<&T>

Returns self with the fg() set to [Color::Red].

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println!("{}", value.red());
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fn green(&self) -> Painted<&T>

Returns self with the fg() set to [Color::Green].

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println!("{}", value.green());
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fn yellow(&self) -> Painted<&T>

Returns self with the fg() set to [Color::Yellow].

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println!("{}", value.yellow());
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fn blue(&self) -> Painted<&T>

Returns self with the fg() set to [Color::Blue].

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println!("{}", value.blue());
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fn magenta(&self) -> Painted<&T>

Returns self with the fg() set to [Color::Magenta].

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println!("{}", value.magenta());
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fn cyan(&self) -> Painted<&T>

Returns self with the fg() set to [Color::Cyan].

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println!("{}", value.cyan());
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fn white(&self) -> Painted<&T>

Returns self with the fg() set to [Color::White].

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println!("{}", value.white());
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fn bright_black(&self) -> Painted<&T>

Returns self with the fg() set to [Color::BrightBlack].

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println!("{}", value.bright_black());
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fn bright_red(&self) -> Painted<&T>

Returns self with the fg() set to [Color::BrightRed].

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println!("{}", value.bright_red());
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fn bright_green(&self) -> Painted<&T>

Returns self with the fg() set to [Color::BrightGreen].

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println!("{}", value.bright_green());
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fn bright_yellow(&self) -> Painted<&T>

Returns self with the fg() set to [Color::BrightYellow].

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println!("{}", value.bright_yellow());
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fn bright_blue(&self) -> Painted<&T>

Returns self with the fg() set to [Color::BrightBlue].

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println!("{}", value.bright_blue());
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fn bright_magenta(&self) -> Painted<&T>

Returns self with the fg() set to [Color::BrightMagenta].

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println!("{}", value.bright_magenta());
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fn bright_cyan(&self) -> Painted<&T>

Returns self with the fg() set to [Color::BrightCyan].

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println!("{}", value.bright_cyan());
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fn bright_white(&self) -> Painted<&T>

Returns self with the fg() set to [Color::BrightWhite].

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println!("{}", value.bright_white());
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fn bg(&self, value: Color) -> Painted<&T>

Returns a styled value derived from self with the background set to value.

This method should be used rarely. Instead, prefer to use color-specific builder methods like on_red() and on_green(), which have the same functionality but are pithier.

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Set background color to red using fg():

use yansi::{Paint, Color};

painted.bg(Color::Red);

Set background color to red using on_red().

use yansi::Paint;

painted.on_red();
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fn on_primary(&self) -> Painted<&T>

Returns self with the bg() set to [Color::Primary].

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fn on_fixed(&self, color: u8) -> Painted<&T>

Returns self with the bg() set to [Color::Fixed].

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fn on_rgb(&self, r: u8, g: u8, b: u8) -> Painted<&T>

Returns self with the bg() set to [Color::Rgb].

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fn on_black(&self) -> Painted<&T>

Returns self with the bg() set to [Color::Black].

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println!("{}", value.on_black());
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fn on_red(&self) -> Painted<&T>

Returns self with the bg() set to [Color::Red].

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fn on_green(&self) -> Painted<&T>

Returns self with the bg() set to [Color::Green].

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println!("{}", value.on_green());
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fn on_yellow(&self) -> Painted<&T>

Returns self with the bg() set to [Color::Yellow].

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println!("{}", value.on_yellow());
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fn on_blue(&self) -> Painted<&T>

Returns self with the bg() set to [Color::Blue].

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println!("{}", value.on_blue());
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fn on_magenta(&self) -> Painted<&T>

Returns self with the bg() set to [Color::Magenta].

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println!("{}", value.on_magenta());
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fn on_cyan(&self) -> Painted<&T>

Returns self with the bg() set to [Color::Cyan].

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println!("{}", value.on_cyan());
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fn on_white(&self) -> Painted<&T>

Returns self with the bg() set to [Color::White].

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println!("{}", value.on_white());
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fn on_bright_black(&self) -> Painted<&T>

Returns self with the bg() set to [Color::BrightBlack].

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fn on_bright_red(&self) -> Painted<&T>

Returns self with the bg() set to [Color::BrightRed].

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println!("{}", value.on_bright_red());
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fn on_bright_green(&self) -> Painted<&T>

Returns self with the bg() set to [Color::BrightGreen].

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println!("{}", value.on_bright_green());
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fn on_bright_yellow(&self) -> Painted<&T>

Returns self with the bg() set to [Color::BrightYellow].

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println!("{}", value.on_bright_yellow());
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fn on_bright_blue(&self) -> Painted<&T>

Returns self with the bg() set to [Color::BrightBlue].

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println!("{}", value.on_bright_blue());
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fn on_bright_magenta(&self) -> Painted<&T>

Returns self with the bg() set to [Color::BrightMagenta].

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println!("{}", value.on_bright_magenta());
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fn on_bright_cyan(&self) -> Painted<&T>

Returns self with the bg() set to [Color::BrightCyan].

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println!("{}", value.on_bright_cyan());
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fn on_bright_white(&self) -> Painted<&T>

Returns self with the bg() set to [Color::BrightWhite].

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println!("{}", value.on_bright_white());
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fn attr(&self, value: Attribute) -> Painted<&T>

Enables the styling [Attribute] value.

This method should be used rarely. Instead, prefer to use attribute-specific builder methods like bold() and underline(), which have the same functionality but are pithier.

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Make text bold using attr():

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painted.attr(Attribute::Bold);

Make text bold using using bold().

use yansi::Paint;

painted.bold();
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fn bold(&self) -> Painted<&T>

Returns self with the attr() set to [Attribute::Bold].

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println!("{}", value.bold());
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fn dim(&self) -> Painted<&T>

Returns self with the attr() set to [Attribute::Dim].

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println!("{}", value.dim());
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fn italic(&self) -> Painted<&T>

Returns self with the attr() set to [Attribute::Italic].

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println!("{}", value.italic());
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fn underline(&self) -> Painted<&T>

Returns self with the attr() set to [Attribute::Underline].

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Returns self with the attr() set to [Attribute::Blink].

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Returns self with the attr() set to [Attribute::RapidBlink].

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println!("{}", value.rapid_blink());
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fn invert(&self) -> Painted<&T>

Returns self with the attr() set to [Attribute::Invert].

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println!("{}", value.invert());
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fn conceal(&self) -> Painted<&T>

Returns self with the attr() set to [Attribute::Conceal].

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println!("{}", value.conceal());
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fn strike(&self) -> Painted<&T>

Returns self with the attr() set to [Attribute::Strike].

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fn quirk(&self, value: Quirk) -> Painted<&T>

Enables the yansi [Quirk] value.

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Enable wrapping using .quirk():

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painted.quirk(Quirk::Wrap);

Enable wrapping using wrap().

use yansi::Paint;

painted.wrap();
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fn mask(&self) -> Painted<&T>

Returns self with the quirk() set to [Quirk::Mask].

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fn wrap(&self) -> Painted<&T>

Returns self with the quirk() set to [Quirk::Wrap].

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println!("{}", value.wrap());
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fn linger(&self) -> Painted<&T>

Returns self with the quirk() set to [Quirk::Linger].

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println!("{}", value.linger());
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fn clear(&self) -> Painted<&T>

👎Deprecated since 1.0.1: renamed to resetting() due to conflicts with Vec::clear(). The clear() method will be removed in a future release.

Returns self with the quirk() set to [Quirk::Clear].

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Returns self with the quirk() set to [Quirk::Resetting].

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println!("{}", value.resetting());
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fn bright(&self) -> Painted<&T>

Returns self with the quirk() set to [Quirk::Bright].

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println!("{}", value.bright());
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fn on_bright(&self) -> Painted<&T>

Returns self with the quirk() set to [Quirk::OnBright].

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println!("{}", value.on_bright());
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fn whenever(&self, value: Condition) -> Painted<&T>

Conditionally enable styling based on whether the [Condition] value applies. Replaces any previous condition.

See the crate level docs for more details.

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Enable styling painted only when both stdout and stderr are TTYs:

use yansi::{Paint, Condition};

painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);
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fn new(self) -> Painted<Self>
where Self: Sized,

Create a new [Painted] with a default [Style]. Read more
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fn paint<S>(&self, style: S) -> Painted<&Self>
where S: Into<Style>,

Apply a style wholesale to self. Any previous style is replaced. Read more
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impl<T> Pipe for T
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fn pipe<R>(self, func: impl FnOnce(Self) -> R) -> R
where Self: Sized,

Pipes by value. This is generally the method you want to use. Read more
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fn pipe_ref<'a, R>(&'a self, func: impl FnOnce(&'a Self) -> R) -> R
where R: 'a,

Borrows self and passes that borrow into the pipe function. Read more
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fn pipe_ref_mut<'a, R>(&'a mut self, func: impl FnOnce(&'a mut Self) -> R) -> R
where R: 'a,

Mutably borrows self and passes that borrow into the pipe function. Read more
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fn pipe_borrow<'a, B, R>(&'a self, func: impl FnOnce(&'a B) -> R) -> R
where Self: Borrow<B>, B: 'a + ?Sized, R: 'a,

Borrows self, then passes self.borrow() into the pipe function. Read more
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fn pipe_borrow_mut<'a, B, R>( &'a mut self, func: impl FnOnce(&'a mut B) -> R, ) -> R
where Self: BorrowMut<B>, B: 'a + ?Sized, R: 'a,

Mutably borrows self, then passes self.borrow_mut() into the pipe function. Read more
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fn pipe_as_ref<'a, U, R>(&'a self, func: impl FnOnce(&'a U) -> R) -> R
where Self: AsRef<U>, U: 'a + ?Sized, R: 'a,

Borrows self, then passes self.as_ref() into the pipe function.
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fn pipe_as_mut<'a, U, R>(&'a mut self, func: impl FnOnce(&'a mut U) -> R) -> R
where Self: AsMut<U>, U: 'a + ?Sized, R: 'a,

Mutably borrows self, then passes self.as_mut() into the pipe function.
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fn pipe_deref<'a, T, R>(&'a self, func: impl FnOnce(&'a T) -> R) -> R
where Self: Deref<Target = T>, T: 'a + ?Sized, R: 'a,

Borrows self, then passes self.deref() into the pipe function.
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fn pipe_deref_mut<'a, T, R>( &'a mut self, func: impl FnOnce(&'a mut T) -> R, ) -> R
where Self: DerefMut<Target = T> + Deref, T: 'a + ?Sized, R: 'a,

Mutably borrows self, then passes self.deref_mut() into the pipe function.

Layout§

Note: Most layout information is completely unstable and may even differ between compilations. The only exception is types with certain repr(...) attributes. Please see the Rust Reference's “Type Layout” chapter for details on type layout guarantees.

Size: (unsized)